Please use this identifier to cite or link to this item:
Title: Mobile Graphics
Authors: Agus, Marco
Gobbetti, Enrico 
Marton, Fabio 
Pintore, Giovanni 
Vázquez, Pere-Pau 
Keywords: Mobile Rendering;Massive Models;Ambient Occlusion;Global Illumination;Rendering Pipeline;Indoor Scene Reconstruction;Omnidirectional Images;Mobile mapping;Camera Control;Volume Rendering
Issue Date: Apr-2017
Publisher: the Eurographics Association
Project: info:eu-repo/grantAgreement/EC/H2020/665091/EU/Scan4Reco/Scan4Reco/ 
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
Appears in Collections:CRS4 publications

Files in This Item:
File Description SizeFormat
eg2017-tutorial-mobile-graphics.pdfMain article108,28 kBAdobe PDFView/Open
Show full item record

Google ScholarTM


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.