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|Title:||Mobile Graphics||Authors:||Agus, Marco
|Keywords:||Mobile Rendering;Massive Models;Ambient Occlusion;Global Illumination;Rendering Pipeline;Indoor Scene Reconstruction;Omnidirectional Images;Mobile mapping;Camera Control;Volume Rendering||Issue Date:||Apr-2017||Publisher:||the Eurographics Association||Project:||info:eu-repo/grantAgreement/EC/H2020/665091/EU/Scan4Reco/Scan4Reco/||Abstract:||
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
|Appears in Collections:||CRS4 publications|
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