Please use this identifier to cite or link to this item:
https://dspace.crs4.it/jspui/handle/1138/44
Title: | Mobile Graphics | Authors: | Agus, Marco Gobbetti, Enrico Marton, Fabio Pintore, Giovanni Vázquez, Pere-Pau |
Keywords: | Mobile Rendering;Massive Models;Ambient Occlusion;Global Illumination;Rendering Pipeline;Indoor Scene Reconstruction;Omnidirectional Images;Mobile mapping;Camera Control;Volume Rendering | Issue Date: | Apr-2017 | Publisher: | the Eurographics Association | Project: | info:eu-repo/grantAgreement/EC/H2020/665091/EU/Scan4Reco/Scan4Reco/ | Abstract: | The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration. |
URI: | http://hdl.handle.net/1138/44 http://www.crs4.it/vic/cgi-bin/bib-page.cgi?id=%27Agus:2017:MG%27 http://dspace.crs4.it/jspui/handle/1138/44 |
Appears in Collections: | CRS4 publications |
Files in This Item:
File | Description | Size | Format | |
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eg2017-tutorial-mobile-graphics.pdf | Main article | 108,28 kB | Adobe PDF | View/Open |
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